Top 100 Open World Android Games 2020
Hey there! Today you will see top 100 open world android games I do not think that someone made list like this. This is biggies project I ever made. I have spent about 10 hours making this video. Can I get one like from you and one sub? xD
THANK YOU FOR WATCHING
GAMES IN THIS VIDEO:
Sorry but here is only 10 games for other 90 search for names in video.
10.
MadOut2 BigCityOnline
9.
Terraria
8.
Minecraft
7.
Gangstar New Orleans
6.
Gangstar Vegas
5.
Gangstar Rio City
4.
Crashlands
3. - NAME IN VIDEO :)
2. - NAME IN VIDEO :D
1. - NAME IN VIDEO xD
Music in this video:
NCS: https://www.youtube.com/user/NoCopyrightSounds
Elektronomia & JJD - Free [NCS Release
https://www.youtube.com/watch?v=9Va88Kt0NN0
Elektronomia - Limitless [NCS Release]
https://www.youtube.com/watch?v=cNcy3J4x62M
Ross Bugden Music: https://www.youtube.com/channe....l/UCQKGLOK2FqmVgVwYf
♩♫ Epic Chase Music ♪♬ - Run (Copyright and Royalty Free
https://www.youtube.com/watch?v=ujsCRw-eA0o
♩♫ Epic Trailer Music ♪♬ - Fall (Copyright and Royalty Free)
https://www.youtube.com/watch?v=Bln0BEv5AJ0
Argofox | Royalty Free Music:
https://www.youtube.com/user/MMMontageMusic
Phlex - Light Me Up (feat. Caitlin Gare) [Royalty Free Music]
https://www.youtube.com/watch?v=hKitZEncwro
Phlex - Take Me Home Tonight (feat. Caitlin Gare) [Royalty Free Music]
https://www.youtube.com/watch?v=fGqNDZUTyeI
TheFatRat: https://www.youtube.com/user/ThisIsTheFatRat
TheFatRat - Fly Away feat. Anjulie
https://www.youtube.com/watch?v=cMg8KaMdDYo
Thank you all for making copyright free music If I have missed something please message me there is no need for copyright claims.
Here are my other vids you can watch them too:
Top 10 Android Open Wolrd Games You May Not Know
https://www.youtube.com/watch?v=30XY0ejlfGU&t=15s
Top 10 Open World Gameloft Games For Android and IOS 2017 - TomicIxio HD
https://www.youtube.com/watch?v=Z2VU0sF5zyk&t=25s
An open world is a level or game designed as nonlinear, open areas with many ways to reach an objective.[5] Some games are designed with both traditional and open-world levels.[6] An open world facilitates greater exploration than a series of smaller levels,[4] or a level with more linear challenges.[7] Reviewers have judged the quality of an open world based on whether there are interesting ways for the player to interact with the broader level when they ignore their main objective.[7] Some games actually use real settings to model an open world, such as New York City.[8]
A major design challenge is to balance the freedom of an open world with the structure of a dramatic storyline.[9] Since players may perform actions that the game designer did not expect,[10] the game's writers must find creative ways to impose a storyline on the player without interfering with their freedom.[11] As such, games with open worlds will sometimes break the game's story into a series of missions, or have a much simpler storyline altogether.[12] Other games instead offer side-missions to the player that do not disrupt the main storyline. Most open-world games make the character a blank slate that players can project their own thoughts onto, although several games such as Landstalker: The Treasures of King Nole offer more character development and dialogue.[4] Writing in 2005, David Braben described the narrative structure of current videogames as "little different to the stories of those Harold Lloyd films of the 1920s", and considered genuinely open-ended stories to be the "Holy Grail we are looking for in fifth generation gaming".[13] Gameplay designer Manveer Heir, who worked on Mass Effect 3 and Mass Effect Andromeda for Electronic Arts, said that there are difficulties in the design of an open world game since it is difficult to predict how players will approach solving gameplay challenges offered by a design, in contrast to a linear progression, and needs to be a factor in the game's development from its onset. Heir opined that some of the critical failings of Andromeda were due to the open-world concept being added late in the game's development.[14]
Some open-world games, as to guide the player towards major story events, do not provide the world's entire map at the start of the game, but require the player to complete a task as obtain part of that map, often identifying missions and points of interest when they view the map. This has been derogatorily referred to as "Ubisoft towers", as this mechanic was promoted in Ubisoft's Assassin's Creed series (the player climbing a large tower as to observe the landscape around it and identify waypoints nearby) and reused in other Ubisoft games, including Far Cry, Might & Magic X: Legacy and Watch Dogs. Other games that use this approach include Middle-Earth: Shadow of Mordor and The Legend of Zelda: Breath of the Wild.[15][16][17]