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Top 100 Open World Games

3 Views· 04/17/22
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In this video you will see 100 great games I dont think anyone made this big list about open world games except me. I know this list is not perfect some games deserve better ranking place but it was really hard to sort all games and editing process was really long it took me 20 or more hours to edit so please like, share this video and subscribe if you want.
(Most of those games are for PC but there are some also for PS 4, Xbox One, Nintendo consoles.... )
THANK YOU FOR WATCHING!

Every song in this video is by frequency and I want to thank them for making copyright free music please visit their channel :

Music provided by Frequency
https://www.youtube.com/user/FreeSongsToUse

SunnYz - Senso
https://www.youtube.com/watch?v=9ytHCimgUos

• Support SunnYz:
https://soundcloud.com/sunny-verananchai
https://www.youtube.com/user/SunnyzPC
http://instagram.com/sunnyzve
https://twitter.com/SunnYzPC
https://www.facebook.com/pages/Sunnyz...


Darkforce - ARDENNES
https://www.youtube.com/watch?v=Rra95pzjRHI

• Support Darkforce:
https://soundcloud.com/darkforce-1
https://www.facebook.com/DarkforceMusic/
https://www.youtube.com/user/Darkforc...


Nerow - Titan
https://www.youtube.com/watch?v=EU0obl__qEU&t=2s

• Support Nerow:
https://soundcloud.com/nerowmusic
https://www.youtube.com/channel/UCCaE...
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Dawns - Tiger
https://www.youtube.com/watch?v=i90xAetoA20

• Support Dawns:
https://soundcloud.com/dawns-3
https://www.facebook.com/onedawns/


Miza - Dark World
https://www.youtube.com/watch?v=hVa_4Yn3aOc

• Support Miza:
https://soundcloud.com/miza-official1
https://www.youtube.com/channel/UCj3s...
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An open world is a level or game designed as nonlinear, open areas with many ways to reach an objective.[5] Some games are designed with both traditional and open-world levels.[6] An open world facilitates greater exploration than a series of smaller levels,[4] or a level with more linear challenges.[7] Reviewers have judged the quality of an open world based on whether there are interesting ways for the player to interact with the broader level when they ignore their main objective.[7] Some games actually use real settings to model an open world, such as New York City.[8]

A major design challenge is to balance the freedom of an open world with the structure of a dramatic storyline.[9] Since players may perform actions that the game designer did not expect,[10] the game's writers must find creative ways to impose a storyline on the player without interfering with their freedom.[11] As such, games with open worlds will sometimes break the game's story into a series of missions, or have a much simpler storyline altogether.[12] Other games instead offer side-missions to the player that do not disrupt the main storyline. Most open-world games make the character a blank slate that players can project their own thoughts onto, although several games such as Landstalker: The Treasures of King Nole offer more character development and dialogue.[4] Writing in 2005, David Braben described the narrative structure of current videogames as "little different to the stories of those Harold Lloyd films of the 1920s", and considered genuinely open-ended stories to be the "Holy Grail we are looking for in fifth generation gaming".[13] Gameplay designer Manveer Heir, who worked on Mass Effect 3 and Mass Effect Andromeda for Electronic Arts, said that there are difficulties in the design of an open world game since it is difficult to predict how players will approach solving gameplay challenges offered by a design, in contrast to a linear progression, and needs to be a factor in the game's development from its onset. Heir opined that some of the critical failings of Andromeda were due to the open-world concept being added late in the game's development.[14]

Some open-world games, as to guide the player towards major story events, do not provide the world's entire map at the start of the game, but require the player to complete a task as obtain part of that map, often identifying missions and points of interest when they view the map. This has been derogatorily referred to as "Ubisoft towers", as this mechanic was promoted in Ubisoft's Assassin's Creed series (the player climbing a large tower as to observe the landscape around it and identify waypoints nearby) and reused in other Ubisoft games, including Far Cry, Might & Magic X: Legacy and Watch Dogs. Other games that use this approach include Middle-Earth: Shadow of Mordor and The Legend of Zelda: Breath of the Wild.[15][16][17]

Games with open worlds typically give players infinite lives or continues, although games like Blaster Master force the player to start from the beginning should they die too many times.[4] There is also a risk that players may get lost as they explore an open world; thus designers sometimes try to break the open world into manageable section

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